Such choice further immerses us into reliving Benny’s life, bridging choice to the narrative, making it as if WE are Benny shaping Benny’s story. We even get to see the effects of some of our actions such as viewing the paintings that we created in the art gallery near the end of Benny’s idealized life. Although they do not affect the ending, we can create our own artwork, decide to answer phone calls, choose to crumple up and throw contracts/ sheet music, and more. Throughout the game, we are presented with many choices. To further our experience, the developers utilized another form of immersion: choice. By living through a character, we better understand them, and the emotional impact of the story gets much, much more real. A great example to support this is that we didn’t know all the hardships that Chloe was feeling until we were told that her mother died. Such emotion was created by living as Benny, and I do not think it could have effectively been conveyed if we didn’t play in Benny’s perspective. I instantly felt dread inside my body as I watched Benny feel and write as if he was worth nothing. One of the saddest moments that stuck with me was reading Benny’s typewriter as we see him call himself a loser and self-loathe. We feel more emotion and better feel how Benny’s feelings by playing this way. This strategic form of storytelling already makes us feel as if we are Benny reliving Benny’s life, immersing us in recalling his life story. We instead see Benny’s life through Benny’s eyes. We never actually see what Benny looks like in the story. "Bubble Man Stage" (Replacement) by LeviR.“You can’t understand someone until you’ve walked a mile in their shoes.” "Stage Clear" by Jacopo Tore & Matteo Bianchi "Game Over" by Jacopo Tore & Federico Mariane The Legend of Zelda: Tears of the Kingdom "Hikari no Gunzei (World Map 1)" (Replacement) by Nine Lives "The Wind is Blowing at Cavi Cape" (Replacement) by ThatHiddenCharacter "Aztec Complex" (Replacement) by Kricketune54 "Wonderful World of Wool 6" by Radiak488417 View Comments (8) Pokémon Mystery Dungeon: Gates to Infinity "Forest of Flames" by ThatHiddenCharacter "Magmoor Caverns Entrance" by Kricketune54 "Dozing Sands Secret" by ThatHiddenCharacter "Sandy Bay" (Replacement) by Code_Name_Geek "The Twin Faces of Fate - The Theme of Ul'dah" by Static Donkey Kong Country 2: Diddy's Kong Quest Let me know if you have any questions or if any issues arise. The good news is that it now takes care of daylight savings time automatically. Everyone's timezone has been reset, so you will need to go into your profile and update it.If you prefer, WYSIWYG mode for posting can be activated via the "Look and Layout" profile settings page.No more lost posts! Drafts are also enabled for PMs but you'll need to manually save those with the "Save Draft" button. Drafts are enabled for posts and will autosave every 30 seconds.You can now mention other users! If you are mentioned, you'll receive a notification.Two-factor authentication (2FA) can be enabled in the "Account Settings" page in the profile menu.Next to that is the icon for PMs and then the bell for notifications, which can be received for various things (eg topics, replies, mentions, etc). Your profile is now accessed via the little picture in the top left corner.Here is a summary of the new features and other things you might need to know: The NSM Panel has also undergone a facelift as well as some major under-the-hood changes which will make it possible to push out updates and new features more easily in the future. The first thing you'll notice is that it has a responsive layout, which is a welcome improvement. Today we performed a long overdue upgrade of the forum to a newer version.
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